Internship overview
PROCESS HIGHLIGHTS
Timeline
May - Aug 2024
Responsibilities
Tools
Sketching
Spatial Designs
Sketch
Principle for Mac
Keynote
Conceptual Designs
Human Interface Design
Interaction Design
Disciplines
Notes
Freeform
Prototyping
Iconography Design
Video Apps
Focused on designing for creative tools on iOS, iPadOS, macOS, and visionOS.
During my 14-week internship at Apple, I gained invaluable insights into how Apple's processes differ from those of any other company. I worked on multiple real-world projects that are now with engineering for further prototyping or future shipment. Throughout the internship, I focused on the disciplines of visual design, interaction design, and iconography, primarily using Sketch, along with Principle and Keynote for prototyping and presenting proofs of concept.
I also had the privilege of presenting some of my work to Robert Kondrk, the VP of Apple Services, and his direct reports, including Design Director Wyatt Mitchell. The presentation process was both challenging and rewarding, as I truly learned what it means to tell a story. Despite being deeply immersed in my work, Apple helped me reflect not only on my internship but also on my life journey and how I arrived at this point. This reflection powered my presentation on why I design and the path that has led me to where I am today.
To see some of the software I designed for, here are links to Final Cut Pro for iPad and Final Cut Pro for Desktop. Stay tuned for more!
The Experience
REFLECTION