Internship overview

PROCESS HIGHLIGHTS

Timeline

May - Aug 2024

Responsibilities

Tools

Sketching

Spatial Designs

Sketch

Principle for Mac

Keynote

Conceptual Designs

Human Interface Design

Interaction Design

Disciplines

Notes

Freeform

Prototyping

Iconography Design

Video Apps

Focused on designing for creative tools on iOS, iPadOS, macOS, and visionOS.

Thursday, Sep 19

3:50 PM

PAGES

SELECTED WORK

AUGMENTED REALITY

LET’S CONNECT

👋 Thanks for stopping by! Here is more of me if you are interested :)

During my 14-week internship at Apple, I gained invaluable insights into how Apple's processes differ from those of any other company. I worked on multiple real-world projects that are now with engineering for further prototyping or future shipment. Throughout the internship, I focused on the disciplines of visual design, interaction design, and iconography, primarily using Sketch, along with Principle and Keynote for prototyping and presenting proofs of concept.


I also had the privilege of presenting some of my work to Robert Kondrk, the VP of Apple Services, and his direct reports, including Design Director Wyatt Mitchell. The presentation process was both challenging and rewarding, as I truly learned what it means to tell a story. Despite being deeply immersed in my work, Apple helped me reflect not only on my internship but also on my life journey and how I arrived at this point. This reflection powered my presentation on why I design and the path that has led me to where I am today.


To see some of the software I designed for, here are links to Final Cut Pro for iPad and Final Cut Pro for Desktop. Stay tuned for more!

The Experience

REFLECTION